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Depends what you have. The standard pipeline is to use a tool like Maya or Blender for model work and import into the engine as obj or fbx files. Unreal is supposed to have a pretty good out of the box network setup. Yes every VR platform seems to have an SDK for Unity and Unreal. Shaders and shader dev are a very deep topic that you should google.
before, it still takes a lot of time to texture one 3D model. To reduce the time needed for texturing and implementing 3D models in Unreal Engine, A modified Substance Designer and Painter workflow recommended by Allegorithmic were uesd. Substance Designer was primarily used to create additional textures for texturing in Substance Painter.
Overview:In this tutorial you will learn how to create real time digital playground that can be used to create endless compositions and lighting scenarios in Unreal Engine 4 while using Megascans to speed up your world building process as well as ray-tracing to elevate visual fidelity of your renders. More examples Who is this for:Concept artists and designers who want to incorporate 3D into ...
Epic Games has made over 50 3D models of jungle plants created by Indonesia-based environment artist Baiquni Abdillah, aka PolyAsset3D, available free from the Unreal Engine Marketplace. The assets, all South East Asian species, are available as part of PolyAsset3D’s Tropical Jungle Pack.
If you are familiar or expert with a 3D modelling application such as Autodesk 3ds Max or Maya, can get and install some ActorX plugins from Epic Games and have the patience to watch this Muvizu 3D tutorial lesson, then you can get your own 3D models into Muvizu 3D. Because Muvizu is based on Unreal Engine 3 from Epic Games, the procedures for ...